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(From Lecture 1 - Introduction_OldKiwi)

  • The primary question that we must ask when working with decision surfaces is 'which line are we going to draw?'
    • Hyperplane surfaces
      • They are the easiest surfaces to draw
      • Reasonably 'easy' to define mathematically
      • May not be the best solution to the problem because of limitations to flexibility
      • 2D: straight lines
      • 3D: planes
      • ND: "Linear subspace of dimension n-1 in an d-dim space"
    • Curved decision surfaces
      • Defined by higher dim polynomials
      • The greater the degree, the greater the freedom
      • Harder to define mathematically
    • More realistic cases than simply defining gender based on hair length
      • It is difficult to define straight lines because a binary option does not exist
      • To truly understand this, learn about algebraic geometry (see the section on this topic below)
    • Varieties_OldKiwi are often used to define Decision Surfaces. A hyperplane_OldKiwi is an example of a variety.
    • Decision Surfaces are defined by discriminant function_OldKiwis. For example, hyperplanes are defined by a linear combination of the parameters.


Algebraic Geometry

  • Studies the geometry of zero set polynomials
  • This means that the set of all points that simultaneously satisfy one or more polynomial equations.
  • Uses geometry of separation or surfaces described by polynomials
  • Leads to the discussion of variety below

See Also

Alumni Liaison

BSEE 2004, current Ph.D. student researching signal and image processing.

Landis Huffman