Hail Purdue! The first line of our old battle cry can be found here!
MATLAB Code
% Brian Thomas (thomas34 _ nospam _ purdue _ edu) % Sept. 4, 2008 % ECE301, HW#1.1 % Play the opening line of 'Hail Purdue' in a variety of ways % Clear everything clear; clc; % Define music note frequencies (hz) ( source: http://www.phy.mtu.edu/~suits/notefreqs.html ) Eb = 311.13; E = 329.63; F = 349.23; Gb = 369.99; G = 392.00; Ab = 415.30; A = 440.00; Bb = 466.16; B = 493.88; C = 523.25; Db = 554.37; D = 587.33; % Define music speed (beats / min.) -- tempo di marcia tempo = 160; % Define note lengths sampleRate = 44100; %hz quarter = 60/tempo; % quarter note will last for 60/tempo seconds half = 2*quarter; eighth = 0.5*quarter; % 2-D array for music: Notes and corresponding lengths of time music = [ half, Eb; %Hail quarter, F; %Hail quarter, G; %to quarter+eighth, Ab; %old eighth, Bb; %Pur- quarter, C; %due! quarter, C; %All quarter, Db; %hail eighth, Db; %to eighth, Db; %our quarter, Ab; %old eighth, Bb; %gold eighth, B; %and half+quarter, C]; %black! % Make an array for song output fullSong = []; % a. Play music normally for i = 1 : 1 : length(music) t = 0:1/sampleRate:music(i,1); note = sin(2*pi*t*music(i,2)); sound(note, sampleRate); fullSong=[fullSong, note]; % Append note to the full song end % 1 second pause between songs pause(1); fullSong=[fullSong, zeros(1,sampleRate)]; % b. Play music twice as fast. We will do this by halving the length of % each note as defined in music(i,1). for i = 1 : 1 : length(music) t = 0:1/sampleRate:music(i,1)/2; note = sin(2*pi*t*music(i,2)); sound(note, sampleRate); fullSong=[fullSong, note]; % Append note to the full song end % 1 second pause between songs pause(1); fullSong=[fullSong, zeros(1,sampleRate)]; % c. Play music, rescalling by y(t) = x(2t). In other words, the sample % rate doubles. If sound were to simply be played by speakers, the line % sound(note, sampleRate) would be changed to sound(note, % (sampleRate*2), but since this would make the wav output wrong, the sin % wave frequency will be doubled, and the time to complete each note will % be halved to produce the same effect. for i = 1 : 1 : length(music) t = 0:1/sampleRate:music(i,1)/2; note = sin(2*pi*(2*t)*music(i,2)); sound(note, sampleRate); fullSong=[fullSong, note]; % Append note to the full song end % Save song as a wav file wavwrite(fullSong, sampleRate, 16, 'puSong.wav');