(From Lecture 1 - Introduction_OldKiwi)
- The primary question that we must ask when working with decision surfaces is 'which line are we going to draw?'
- Hyperplane surfaces
- They are the easiest surfaces to draw
- Reasonably 'easy' to define mathematically
- May not be the best solution to the problem because of limitations to flexibility
- 2D: straight lines
- 3D: planes
- ND: "Linear subspace of dimension n-1 in an d-dim space"
- Curved decision surfaces
- Defined by higher dim polynomials
- The greater the degree, the greater the freedom
- Harder to define mathematically
- More realistic cases than simply defining gender based on hair length
- It is difficult to define straight lines because a binary option does not exist
- To truly understand this, learn about algebraic geometry (see the section on this topic below)
- Varieties_OldKiwi are often used to define Decision Surfaces. A hyperplane_OldKiwi is an example of a variety.
- Decision Surfaces are defined by discriminant function_OldKiwis. For example, hyperplanes are defined by a linear combination of the parameters.
- Hyperplane surfaces
Algebraic Geometry
- Studies the geometry of zero set polynomials
- This means that the set of all points that simultaneously satisfy one or more polynomial equations.
- Uses geometry of separation or surfaces described by polynomials
- Leads to the discussion of variety below