%%Mario Theme by Ryne Rayburn clear all clc
A=440; %%Given Value - Freq. of A C=A*3/5; %%From Given Table - Middle C B=15*C/8; G=3*C/2; F=4*C/3; E=5*C/4; D=9*C/8; Cup=2*C; Clow=C/2; Glow=G/2; Elow=E/2; Alow=A/2; Blow=B/2; AlowSHARP=233.08;
DELTA=.0001; t=0:DELTA:1; %%One Second of playing t2=0:DELTA:.5; %%Half Note t4=0:DELTA:.25; %%Quarter Note t8=0:DELTA:.125; %%Eigth Note t16=0:DELTA:1/16; %%Sixteenth Note
y=sin(2*pi*E*t8); %%E sound(y,1/DELTA);
y=sin(2*pi*E*t4); %%E sound(y,1/DELTA);
y=sin(2*pi*E*t8); %%E sound(y,1/DELTA);
y=sin(2*pi*G*t8); %%G sound(y,1/DELTA);
y=sin(2*pi*C*t8); %%C sound(y,1/DELTA);
y=sin(2*pi*E*t4); %%E sound(y,1/DELTA);
y=sin(2*pi*G*t2); %%G sound(y,1/DELTA);
y=sin(2*pi*C*t4); %%C sound(y,1/DELTA);
y=sin(2*pi*Glow*t8); %%G Low sound(y,1/DELTA);
y=sin(2*pi*Elow*t8); %%E Low sound(y,1/DELTA);
y=sin(2*pi*Alow*t4); %%A Low sound(y,1/DELTA);
y=sin(2*pi*Blow*t8); %%B Low sound(y,1/DELTA);
y=sin(2*pi*AlowSHARP*t8); %%A Sharp Low sound(y,1/DELTA);
y=sin(2*pi*Alow*t4); %%A Low sound(y,1/DELTA);