Lecture 15 - John Ribeiro
- ifndef
- define SOMETHING
- endif
typedef struct {
int x; int y; int z;
} Vector;
Vector * Vector_construct ( int a, int b, int c ) {
Vector * v; v = malloc ( sizeof ( Vector ) ) ; v -> x = a; v -> y = b; v -> z = c; return v;
}
void Vector_destruct ( Vecotr *v)
{
free ( v );
}
Advantages of Using Pointers
void Vector_double ( Vector *v ) {
v-> x *= 2; v-> y *= 2; v-> z *= 2;
}
- Actually changes values in heap memory
VS.
void Vector_double2 ( Vector v ) {
v.x *= 2; v.y *= 2; v.z *= 2;
}
- Changes the values but does changes are lost when function is returned
- A single function should contain one idea - A function should b4e no longer than ~30 lines
typedef struct {
int age; char * name;
} Person;
Person * Person_construct ( int a, char * n ) {
Person * p; p = malloc ( sizeof ( Person ) ); p -> age = a; p -> name = malloc ( sizeof (char) * ( strnlen (n) + 1 ) ); strcpy ( p -> name, n ); return p;
}
void Person_destruct ( Person * p ) {
free ( p->name); free (p);
}
- Do no use assertion - kills the program when a condition is not met
assert ( x != 0 )
/* If x is 0, the program is killed */
--
On IPA 1-2
If you use #ifndef, you must use #define otherwise, you defeat the purpose of #ifndef
February 28
Each func should only do ONE thing Points will be taken if your program has “gigantic” functions (i.e. everything is in main)
If you malloc in your constructor, you must create a destructor.
Example Time!
void Vector_double(Vector v) {
v->x *= 2; v->y *= 2; v->z *= 2;
}
void Vector_double2(Vector v) {
v.x *= 2; v.y *= 2; v.z *= 2;
}
In the first case, the attributes are pointers. In the second case, the attributes are copy. In the copy, nothing happens after you leave the function. As a pointer, you can change the attributes separately. Also, if you have a large complex program it will also take very long to run the program because it must copy all of the attributes in the second case.
The constructor-destructor is symmetric. Meaning: malloc first, free last.
Controversy of Assert
Don’t kill the program. Handle problems. The idea of programming is changing. It is different from 20-40 years ago. Bottom line: do not use assert();
Don’t cheat on your IPA. If you spent so much time trying to change your program, why don’t you use the time to make your own program. Plagiarism is not acceptable.
Exam Review
Makefiles
Recursion
Search
File I/O (text & binary)
Memory (malloc/free)
Structures (with/without pointers)
Pointers
Stack/Heap
Functions
2-D Arrays
Strings
Some code will be given; you must follow this code. Open notes: you can use anything on paper or your programs. You will not have time to studying during the exam. Make sure you know every exercise and programming assignment.
Feb 28 Notes by T.Gao
/////////////////////
Lecture notes_2/28_Kailu Song
1. reminder 2/26
for structure using #ifndef VECTOR_H & #define VECTOR_H together
2. pointer inside a structure vector vector_construct2() {
vector v; v.x = a; v.y = b; v.z = c;
} return v; void vector_destruct(vector*v) {free (v);} void vector_double(vector *v) {
v->x *=2; v->y *=2; v->z *=2;
} void vector_double2(Vector v) {
v.x *=2; v.y *=2; v.z *=2;
}
be aware of constructor and destructor should be symmetric malloc first and free last
3. topics we have before exam 1 Makefile,recursion,search,file(text and binary) malloc/free structure (with pointers) pointers stack/heap memory functions 2-d arrays strings
4. different between one-d and 2-d array arr2d[numRow][numCol] [0][0] [0][1] [0][2] [1][0] [1][1] [1][2] [2][0] [2][1] [2][2] one-d [0] [1] [2] [3] [4] [5] [6] [7] [8]
===================
Kevin Tan(0023987592), section#2 notes 02/28
can_move_fn()
{
check whether it is a brick; check where you came from; check whether *forward =1;
}
void vector_double(vector *v) {
v->x *= 2; v->y *= 2; v->z *= 2;
}
void vector_double2(vector v) {
v.x *= 2; v.y *= 2; v.z *= 2;
}
assert(x!=0) -> to stop the program...
Notes- James Chen /////////////////////////////////////////
Pointer may be quicker because it will not be copied through many recursions Do not use large main functions each function should only perform one task or... each function should only take up one screen Type code that is structured properly, do not restructure later don't ignore warning messages
typedef struct {
int age; char * name;
} Person;
Person * Person_construct(int a, char * n) {
Person * p; p = malloc(sizeof(Person)); // this is important when creating pointers to structures, or else will get a seg fault p -> age = a; p -> name = malloc(sizeof(char) * strlen(n) + 1 )); strcpy(p -> name,n); // do not want a shallow copy; return p;
}
void Person_destruct(Person *p) {
free( p-> name); free( p );
}
Assert Do not use assert Do not kill the program, handle problems Thinking about this while coding the solution will affect design positively
Don't cheat on IPA
Review for exam
makefile recursion search file (text and binary) malloc and free structures (with pointers) pointers stack and heap 2d array
We may need to draw callstacks Functions may already have headers that we will need to follow Syntax error or segmentation fault results in no partial credit
3d to 2d arrays arr2d[r][c] -> arr1d[row * numCol + c]