(New page: %%Mario Theme by Ryne Rayburn clear all clc A=440; %%Given Value - Freq. of A C=A*3/5; %%From Given Table - Middle C B=15*C/8; G=3*C/2; F=4*C/3; E=5*C/4; D=9*C/8; Cup=2*C; Clow=C/2; Glow=...)
 
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%%Mario Theme by Ryne Rayburn
 
%%Mario Theme by Ryne Rayburn
 +
 
clear all
 
clear all
 +
 
clc
 
clc
  
 
A=440; %%Given Value - Freq. of A
 
A=440; %%Given Value - Freq. of A
 +
 
C=A*3/5; %%From Given Table - Middle C
 
C=A*3/5; %%From Given Table - Middle C
 +
 
B=15*C/8;
 
B=15*C/8;
 +
 
G=3*C/2;
 
G=3*C/2;
 +
 
F=4*C/3;
 
F=4*C/3;
 +
 
E=5*C/4;
 
E=5*C/4;
 +
 
D=9*C/8;
 
D=9*C/8;
 +
 
Cup=2*C;
 
Cup=2*C;
 +
 
Clow=C/2;
 
Clow=C/2;
 +
 
Glow=G/2;
 
Glow=G/2;
 +
 
Elow=E/2;
 
Elow=E/2;
 +
 
Alow=A/2;
 
Alow=A/2;
 +
 
Blow=B/2;
 
Blow=B/2;
 +
 
AlowSHARP=233.08;
 
AlowSHARP=233.08;
  
 
DELTA=.0001;
 
DELTA=.0001;
 +
 
t=0:DELTA:1; %%One Second of playing
 
t=0:DELTA:1; %%One Second of playing
 +
 
t2=0:DELTA:.5;  %%Half Note
 
t2=0:DELTA:.5;  %%Half Note
 +
 
t4=0:DELTA:.25;  %%Quarter Note
 
t4=0:DELTA:.25;  %%Quarter Note
 +
 
t8=0:DELTA:.125;  %%Eigth Note
 
t8=0:DELTA:.125;  %%Eigth Note
 +
 
t16=0:DELTA:1/16;  %%Sixteenth Note
 
t16=0:DELTA:1/16;  %%Sixteenth Note
  
 
y=sin(2*pi*E*t8);  %%E
 
y=sin(2*pi*E*t8);  %%E
 +
 
sound(y,1/DELTA);
 
sound(y,1/DELTA);
  
 
y=sin(2*pi*E*t4);  %%E
 
y=sin(2*pi*E*t4);  %%E
 +
 
sound(y,1/DELTA);
 
sound(y,1/DELTA);
  
 
y=sin(2*pi*E*t8);  %%E
 
y=sin(2*pi*E*t8);  %%E
 +
 
sound(y,1/DELTA);
 
sound(y,1/DELTA);
  
 
y=sin(2*pi*G*t8);  %%G
 
y=sin(2*pi*G*t8);  %%G
 +
 
sound(y,1/DELTA);
 
sound(y,1/DELTA);
  
 
y=sin(2*pi*C*t8);  %%C
 
y=sin(2*pi*C*t8);  %%C
 +
 
sound(y,1/DELTA);
 
sound(y,1/DELTA);
  
 
y=sin(2*pi*E*t4);  %%E
 
y=sin(2*pi*E*t4);  %%E
 +
 
sound(y,1/DELTA);
 
sound(y,1/DELTA);
  
 
y=sin(2*pi*G*t2);  %%G
 
y=sin(2*pi*G*t2);  %%G
 +
 
sound(y,1/DELTA);
 
sound(y,1/DELTA);
  
 
y=sin(2*pi*C*t4);  %%C
 
y=sin(2*pi*C*t4);  %%C
 +
 
sound(y,1/DELTA);
 
sound(y,1/DELTA);
  
 
y=sin(2*pi*Glow*t8);  %%G Low
 
y=sin(2*pi*Glow*t8);  %%G Low
 +
 
sound(y,1/DELTA);
 
sound(y,1/DELTA);
  
 
y=sin(2*pi*Elow*t8);  %%E Low
 
y=sin(2*pi*Elow*t8);  %%E Low
 +
 
sound(y,1/DELTA);
 
sound(y,1/DELTA);
  
 
y=sin(2*pi*Alow*t4);  %%A Low
 
y=sin(2*pi*Alow*t4);  %%A Low
 +
 
sound(y,1/DELTA);
 
sound(y,1/DELTA);
  
 
y=sin(2*pi*Blow*t8);  %%B Low
 
y=sin(2*pi*Blow*t8);  %%B Low
 +
 
sound(y,1/DELTA);
 
sound(y,1/DELTA);
  
 
y=sin(2*pi*AlowSHARP*t8);  %%A Sharp Low
 
y=sin(2*pi*AlowSHARP*t8);  %%A Sharp Low
 +
 
sound(y,1/DELTA);
 
sound(y,1/DELTA);
  
 
y=sin(2*pi*Alow*t4);  %%A Low
 
y=sin(2*pi*Alow*t4);  %%A Low
 +
 
sound(y,1/DELTA);
 
sound(y,1/DELTA);

Revision as of 08:05, 24 June 2009

%%Mario Theme by Ryne Rayburn

clear all

clc

A=440; %%Given Value - Freq. of A

C=A*3/5; %%From Given Table - Middle C

B=15*C/8;

G=3*C/2;

F=4*C/3;

E=5*C/4;

D=9*C/8;

Cup=2*C;

Clow=C/2;

Glow=G/2;

Elow=E/2;

Alow=A/2;

Blow=B/2;

AlowSHARP=233.08;

DELTA=.0001;

t=0:DELTA:1; %%One Second of playing

t2=0:DELTA:.5;  %%Half Note

t4=0:DELTA:.25;  %%Quarter Note

t8=0:DELTA:.125;  %%Eigth Note

t16=0:DELTA:1/16;  %%Sixteenth Note

y=sin(2*pi*E*t8);  %%E

sound(y,1/DELTA);

y=sin(2*pi*E*t4);  %%E

sound(y,1/DELTA);

y=sin(2*pi*E*t8);  %%E

sound(y,1/DELTA);

y=sin(2*pi*G*t8);  %%G

sound(y,1/DELTA);

y=sin(2*pi*C*t8);  %%C

sound(y,1/DELTA);

y=sin(2*pi*E*t4);  %%E

sound(y,1/DELTA);

y=sin(2*pi*G*t2);  %%G

sound(y,1/DELTA);

y=sin(2*pi*C*t4);  %%C

sound(y,1/DELTA);

y=sin(2*pi*Glow*t8);  %%G Low

sound(y,1/DELTA);

y=sin(2*pi*Elow*t8);  %%E Low

sound(y,1/DELTA);

y=sin(2*pi*Alow*t4);  %%A Low

sound(y,1/DELTA);

y=sin(2*pi*Blow*t8);  %%B Low

sound(y,1/DELTA);

y=sin(2*pi*AlowSHARP*t8);  %%A Sharp Low

sound(y,1/DELTA);

y=sin(2*pi*Alow*t4);  %%A Low

sound(y,1/DELTA);

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Basic linear algebra uncovers and clarifies very important geometry and algebra.

Dr. Paul Garrett