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=== Matlab Sound of Music === | === Matlab Sound of Music === | ||
− | + | Matlab can be used to create signals that can mimic the sound of a musical note, which can be used to play the tune of a song. Each note of a song is created by individual sin waves at a frequencies for each note. The following line of music has three different notes, C D and E. <br /> | |
+ | |||
+ | [[File:Doremi.jpg|thumbnail| center |Do re mi Music https://www.sheetmusicdirect.com/en-US/se/ID_No/179064/Product.aspx]] | ||
+ | |||
+ | Each of the three notes in this piece have their own unique frequency. C has a frequency about 261.63 Hz. D and E notes are created by multiplying the C note frequency by a factor to create a new note. For D the factor is 9/8 and for E the factor is 5/4. <br /> | ||
+ | |||
+ | A sine wave when played without an envelope would create a constant volume sound. However, when striking a piano key the sound is at first loud and then fades as time goes on. To replicate this effect in matlab, the sine wave can be multiplied by a negative exponential coefficient. The following code creates the song above in matlab. <br /> | ||
+ | |||
+ | <source lang="matlab"> | ||
+ | function doremi() | ||
+ | |||
+ | x = 261.625565; %frequency of C | ||
+ | |||
+ | delta = 1/ 8126; %step used for note vectors | ||
+ | |||
+ | notelength = 1; %how long each note is played | ||
+ | |||
+ | %creates vectors for note length intervals | ||
+ | |||
+ | tquarter = 0 : delta : 0.25*notelength; | ||
+ | |||
+ | thalf = 0 : delta : 0.5*notelength; | ||
+ | |||
+ | tthreefour = 0 : delta : 0.75*notelength; | ||
+ | |||
+ | ttwice = 0 : delta : 2*notelength; | ||
+ | |||
+ | %creating the sin waves for each note in the song | ||
+ | |||
+ | do = exp((-1)*tthreefour*3).*sin(2 * pi * x * tthreefour); | ||
+ | |||
+ | ad = exp((-1)*tquarter*3).*sin(2 * pi * (9 * x / 8) * tquarter); | ||
+ | |||
+ | deer = exp((-1)*tthreefour*3).*sin(2 * pi * (5 * x / 4) * tthreefour); | ||
+ | |||
+ | ac = exp((-1)*tquarter*3).*sin(2 * pi * x * tquarter); | ||
+ | |||
+ | fe = exp((-1)*thalf*3).*sin(2 * pi * (5 * x / 4) * thalf); | ||
+ | |||
+ | male = exp((-1)*thalf*3).*sin(2 * pi * x * thalf); | ||
+ | |||
+ | deer2 = fe; | ||
+ | |||
+ | %concatenating song to one vector | ||
+ | |||
+ | song = [do, ad, deer, ac, fe, male, deer]; | ||
+ | |||
+ | %plays song | ||
+ | |||
+ | sound(song, 1/delta) | ||
+ | </source> | ||
+ | |||
+ | [[Media:Doremiaudio.wav|Audio file of song]] |
Latest revision as of 14:39, 13 December 2018
Matlab Sound of Music
Matlab can be used to create signals that can mimic the sound of a musical note, which can be used to play the tune of a song. Each note of a song is created by individual sin waves at a frequencies for each note. The following line of music has three different notes, C D and E.
Each of the three notes in this piece have their own unique frequency. C has a frequency about 261.63 Hz. D and E notes are created by multiplying the C note frequency by a factor to create a new note. For D the factor is 9/8 and for E the factor is 5/4.
A sine wave when played without an envelope would create a constant volume sound. However, when striking a piano key the sound is at first loud and then fades as time goes on. To replicate this effect in matlab, the sine wave can be multiplied by a negative exponential coefficient. The following code creates the song above in matlab.
function doremi() x = 261.625565; %frequency of C delta = 1/ 8126; %step used for note vectors notelength = 1; %how long each note is played %creates vectors for note length intervals tquarter = 0 : delta : 0.25*notelength; thalf = 0 : delta : 0.5*notelength; tthreefour = 0 : delta : 0.75*notelength; ttwice = 0 : delta : 2*notelength; %creating the sin waves for each note in the song do = exp((-1)*tthreefour*3).*sin(2 * pi * x * tthreefour); ad = exp((-1)*tquarter*3).*sin(2 * pi * (9 * x / 8) * tquarter); deer = exp((-1)*tthreefour*3).*sin(2 * pi * (5 * x / 4) * tthreefour); ac = exp((-1)*tquarter*3).*sin(2 * pi * x * tquarter); fe = exp((-1)*thalf*3).*sin(2 * pi * (5 * x / 4) * thalf); male = exp((-1)*thalf*3).*sin(2 * pi * x * thalf); deer2 = fe; %concatenating song to one vector song = [do, ad, deer, ac, fe, male, deer]; %plays song sound(song, 1/delta)