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:[[CS5_2015_Aug_prob1| Part 1 ]],[[CS5_2015_Aug_prob2_solution| 2 ]] | :[[CS5_2015_Aug_prob1| Part 1 ]],[[CS5_2015_Aug_prob2_solution| 2 ]] | ||
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− | == Solution: == | + | ===Solution 1=== |
+ | a) <math>\gamma=1</math> | ||
+ | |||
+ | b) | ||
+ | <math> | ||
+ | \left( \begin{array}{c} | ||
+ | X_r\\ | ||
+ | Y_r \\ | ||
+ | Z_r \end{array} \right)= | ||
+ | \left( \begin{array}{ccc} | ||
+ | a & b & c \\ | ||
+ | d & e & f \\ | ||
+ | g & h & i \end{array} \right) | ||
+ | \left( \begin{array}{c} | ||
+ | 1 \\ | ||
+ | 0 \\ | ||
+ | 0 \end{array} \right)= | ||
+ | \left( \begin{array}{c} | ||
+ | a \\ | ||
+ | d \\ | ||
+ | g \end{array} \right)</math><br \> | ||
+ | So | ||
+ | <math> | ||
+ | (x_r,y_r)=(\frac{X_r}{X_r+Y_r+Z_r}, \frac{Y_r}{X_r+Y_r+Z_r})=(\frac{a}{a+d+g},\frac{d}{a+d+g}) | ||
+ | </math> <br \> | ||
+ | Similarly | ||
+ | <math> | ||
+ | (x_g,y_g)=(\frac{b}{b+e+h},\frac{e}{b+e+h}) | ||
+ | </math>, | ||
+ | <math> | ||
+ | (x_b,y_b)=(\frac{c}{c+f+i},\frac{f}{c+f+i}) | ||
+ | </math> | ||
+ | |||
+ | c) The white point of the device is when the input <math>[R, G, B] = [1, 1, 1]</math> | ||
+ | |||
+ | <math> | ||
+ | (x_w,y_w)=(\frac{a+b+c}{a+b+c+d+e+f+g+h+i},\frac{d+e+f}{a+b+c+d+e+f+g+h+i}) | ||
+ | </math> | ||
+ | |||
+ | d) | ||
+ | [[ Image:Pro1_solution1_2015_Aug.jpg]]<br /> | ||
+ | |||
+ | e) We are likely to see quantization artifact in dark region. | ||
+ | == Solution 2: == | ||
a) <math> | a) <math> | ||
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\gamma=log_{\frac{R}{255}}{(R^{\alpha})}=\frac{ln{(R^{\alpha})}}{ln{\frac{R}{255}}}=\frac{\alpha{ln{R}}}{ln{R}-ln{255}} | \gamma=log_{\frac{R}{255}}{(R^{\alpha})}=\frac{ln{(R^{\alpha})}}{ln{\frac{R}{255}}}=\frac{\alpha{ln{R}}}{ln{R}-ln{255}} | ||
</math> | </math> | ||
+ | |||
+ | <span style="color:green"> <math>\gamma </math> should be 1. </span> | ||
b) | b) | ||
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[[ Image:Pro1_2015_Aug.PNG ]]<br /> | [[ Image:Pro1_2015_Aug.PNG ]]<br /> | ||
− | e) Gamma correction | + | e) Gamma correction a quantization will create an effect of dynamic range compression for pixels with small values. This will create dark block of shadings in a gradient region instead of a smooth transition. |
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− | + | [[ECE-QE_CS5-2015|Back to QE CS question 1, August 2013]] | |
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[[ECE_PhD_Qualifying_Exams|Back to ECE QE page]]: | [[ECE_PhD_Qualifying_Exams|Back to ECE QE page]]: |
Latest revision as of 22:34, 3 December 2015
Contents
ECE Ph.D. Qualifying Exam in Communication Networks Signal and Image processing (CS)
August 2015, Part 1
- Part 1 , 2
Solution 1
a) $ \gamma=1 $
b)
$ \left( \begin{array}{c} X_r\\ Y_r \\ Z_r \end{array} \right)= \left( \begin{array}{ccc} a & b & c \\ d & e & f \\ g & h & i \end{array} \right) \left( \begin{array}{c} 1 \\ 0 \\ 0 \end{array} \right)= \left( \begin{array}{c} a \\ d \\ g \end{array} \right) $
So
$ (x_r,y_r)=(\frac{X_r}{X_r+Y_r+Z_r}, \frac{Y_r}{X_r+Y_r+Z_r})=(\frac{a}{a+d+g},\frac{d}{a+d+g}) $
Similarly
$ (x_g,y_g)=(\frac{b}{b+e+h},\frac{e}{b+e+h}) $,
$ (x_b,y_b)=(\frac{c}{c+f+i},\frac{f}{c+f+i}) $
c) The white point of the device is when the input $ [R, G, B] = [1, 1, 1] $
$ (x_w,y_w)=(\frac{a+b+c}{a+b+c+d+e+f+g+h+i},\frac{d+e+f}{a+b+c+d+e+f+g+h+i}) $
e) We are likely to see quantization artifact in dark region.
Solution 2:
a) $ \frac{R}{255}^\alpha=r_{linear}\\ \Rightarrow \gamma=log_{\frac{R}{255}}{(R^{\alpha})}=\frac{ln{(R^{\alpha})}}{ln{\frac{R}{255}}}=\frac{\alpha{ln{R}}}{ln{R}-ln{255}} $
$ \gamma $ should be 1.
b)
$ P_r= \left( \begin{array}{ccc} a & b & c \\ d & e & f \\ g & h & i \end{array} \right) \left( \begin{array}{ccc} 1 \\ 0 \\ 0 \end{array} \right) = \left( \begin{array}{ccc} a \\ d \\ g \end{array} \right) \\ \Rightarrow x_r=\frac{a}{a+d+g} , y_r=\frac{d}{a+d+g} \\ P_g= \left( \begin{array}{ccc} a & b & c \\ d & e & f \\ g & h & i \end{array} \right) \left( \begin{array}{ccc} 0 \\ 1 \\ 0 \end{array} \right) = \left( \begin{array}{ccc} b \\ e \\ h \end{array} \right) \\ \Rightarrow x_g=\frac{b}{b+e+h} , y_g=\frac{e}{b+e+h} \\ P_b= \left( \begin{array}{ccc} a & b & c \\ d & e & f \\ g & h & i \end{array} \right) \left( \begin{array}{ccc} 0 \\ 0 \\ 1\end{array} \right) = \left( \begin{array}{ccc} c \\ f \\ i \end{array} \right) \\ \Rightarrow x_g=\frac{c}{c+f+i} , y_g=\frac{f}{c+f+i} $
c)
$ W= \left( \begin{array}{ccc} a & b & c \\ d & e & f \\ g & h & i \end{array} \right) \left( \begin{array}{ccc} 1 \\ 1 \\ 1\end{array} \right) = \left( \begin{array}{ccc} a+b+c \\ d+e+f \\ g+h+i \end{array} \right) \\ \Rightarrow x_g=\frac{a+b+c}{a+b+c+d+e+f+g+h+i} , y_g=\frac{d+e+f}{a+b+c+d+e+f+g+h+i} $
e) Gamma correction a quantization will create an effect of dynamic range compression for pixels with small values. This will create dark block of shadings in a gradient region instead of a smooth transition.