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Line 8: Line 8:
  
  
 +
three ways to allocate memory:
 +
1. static---->know the size when writing the program
 +
eg. int arr[100];
 +
vector v[200];
 +
2. know the size somewhere during execution
 +
eg. int length;
 +
scanf("%d", &length);
 +
int *arr;
 +
arr = malloc(sizeof(int)*length);
 +
3.grow and shrink based on ran-time needs(dynamic structures)
 +
eg. linked list, binary tree(list mode, tree mode)
  
 +
type of struct dstructure
 +
{
 +
int value;
 +
vector vec;
 +
Person *p;
 +
 +
struct dstructure *next;(linked list)
 +
struct dstructure * left;(binary tree)
 +
struct dstructure * right;(binary tree)
 +
} Node
 +
 +
streaming data
 +
 +
Node *n;
 +
n = malloc(sizeof(Node));
 +
 +
typeof struct listnode
 +
{
 +
int value;
 +
struct listnode *next;
 +
}Node;<---(don't forget)
 +
 +
(next few lectures, focus on linklist only, and data type would just be integer)
 +
 +
Node *n= NULL;
 +
n = malloc(sizeof(Node));
 +
n->value = 264;
 +
Node *n2;
 +
n2 = malloc(sizeof(Node));
 +
n2->value = 2012;
 +
n2->next = NULL;
 +
n->next = n2;
 +
 +
(abstract view below)
 +
assign one's value to another's link to link them together
 +
 +
Node *n3;
 +
n3 = n;
 +
printf("%d",n3->value);(=264)
 +
n3 = n3->next;
 +
printf("%d", n3->value);(=2012)
 +
 +
Node *Node.construct(int v)
 +
{
 +
Node *n;
 +
n = mallloc(sizeof(Node));
 +
n->value = v;
 +
n->next = NULL;(<----don't forget)
 +
return n;
 +
}
 +
 +
Node *List_insert(Node *t, int v)
 +
{
 +
Node *n = Node.construct(v);
 +
n->next = t;
 +
return n;
 +
}
 +
 +
Node *head = NULL;
 +
head = List.insert(head, 264);
 +
head = List.insert(head, 2012);
 +
 +
Node *head = NULL;
 +
head = List.insert(head, 264);
 +
head = List.insert(head, 2012);
 +
 +
Class Notes: James Chen
 +
 +
 +
three ways to allocate memory
 +
1. -> know the size when writing the program;
 +
      int arr[size];
 +
      vector v[size];
 +
2. -> know the size somewhere during execution
 +
      int length;
 +
      scanf("%d", &length);
 +
      int *arr;
 +
      arr = malloc(sizeof(int)*length);
 +
 +
3. -> grow and shrink  --  dynamic structure
 +
      link listed
 +
      binary tree
 +
 +
typedef struct dstructure //treenode, listnode
 +
{
 +
/*data*/
 +
  int value;
 +
  Vector vect;
 +
  Person *p
 +
/*link*/
 +
  /*link list*/
 +
  struct dstructure *next; //same name as in header (dstructure)
 +
  /*binary tree*/
 +
  struct dstructure *left; //see dstructure   
 +
  struct dstructure *right;//see dstructure
 +
}Node;
 +
 +
// name of structure is Node, dstructure relates to its organization, name is assigned
 +
links are pointers, needed to store address because the structure has not ended yet
 +
can link the list so only one value is needed to store the entire array
 +
 +
//how to create linked nodes:
 +
//create original node
 +
  n = malloc(sizeof(Node));
 +
  n->value = 264;
 +
  n->next = NULL;
 +
//create new node, link to existing node
 +
  Node *n2;
 +
  n2 = malloc(sizeof(Node));
 +
  n2->value = 2012;
 +
  n2->next = NULL;
 +
  n->next = n2;
 +
 +
//constructor example
 +
Node *Node_construct(int v)
 +
{
 +
  Node *n;
 +
  n = malloc(sizeof(Node));
 +
  n->value = v;
 +
  n->next = NULL;
 +
  return n;
 +
}
 +
Node *List_insert(Node *insert, int v) //starting (original) node
 +
{
 +
  Node *n = Node_construct(v);
 +
  n->next = head;
 +
  return n;
 +
}// program creates from the end of the list
 +
 +
int main()
 +
{
 +
  head=List_insert(head,264);
 +
  head=List_insert(head,2012);
 +
  return(0);
 +
}
  
 
[[ 2012 Spring ECE 264 Lu|Back to 2012 Spring ECE 264 Lu]]
 
[[ 2012 Spring ECE 264 Lu|Back to 2012 Spring ECE 264 Lu]]

Latest revision as of 08:58, 22 March 2012


Lecture 19

Put your content here . . .


three ways to allocate memory: 1. static---->know the size when writing the program eg. int arr[100]; vector v[200]; 2. know the size somewhere during execution eg. int length; scanf("%d", &length); int *arr; arr = malloc(sizeof(int)*length); 3.grow and shrink based on ran-time needs(dynamic structures) eg. linked list, binary tree(list mode, tree mode)

type of struct dstructure { int value; vector vec; Person *p;

struct dstructure *next;(linked list) struct dstructure * left;(binary tree) struct dstructure * right;(binary tree) } Node

streaming data

Node *n; n = malloc(sizeof(Node));

typeof struct listnode { int value; struct listnode *next; }Node;<---(don't forget)

(next few lectures, focus on linklist only, and data type would just be integer)

Node *n= NULL; n = malloc(sizeof(Node)); n->value = 264; Node *n2; n2 = malloc(sizeof(Node)); n2->value = 2012; n2->next = NULL; n->next = n2;

(abstract view below) assign one's value to another's link to link them together

Node *n3; n3 = n; printf("%d",n3->value);(=264) n3 = n3->next; printf("%d", n3->value);(=2012)

Node *Node.construct(int v) { Node *n; n = mallloc(sizeof(Node)); n->value = v; n->next = NULL;(<----don't forget) return n; }

Node *List_insert(Node *t, int v) { Node *n = Node.construct(v); n->next = t; return n; }

Node *head = NULL; head = List.insert(head, 264); head = List.insert(head, 2012);

Node *head = NULL; head = List.insert(head, 264); head = List.insert(head, 2012);

Class Notes: James Chen


three ways to allocate memory 1. -> know the size when writing the program;

     int arr[size];
     vector v[size];

2. -> know the size somewhere during execution

     int length;
     scanf("%d", &length);
     int *arr;
     arr = malloc(sizeof(int)*length);

3. -> grow and shrink -- dynamic structure

     link listed
     binary tree

typedef struct dstructure //treenode, listnode { /*data*/

  int value;
  Vector vect;
  Person *p

/*link*/

  /*link list*/
  struct dstructure *next; //same name as in header (dstructure)
  /*binary tree*/
  struct dstructure *left; //see dstructure     
  struct dstructure *right;//see dstructure

}Node;

// name of structure is Node, dstructure relates to its organization, name is assigned links are pointers, needed to store address because the structure has not ended yet can link the list so only one value is needed to store the entire array

//how to create linked nodes: //create original node

  n = malloc(sizeof(Node));
  n->value = 264;
  n->next = NULL;

//create new node, link to existing node

  Node *n2;
  n2 = malloc(sizeof(Node));
  n2->value = 2012;
  n2->next = NULL;
  n->next = n2;

//constructor example Node *Node_construct(int v) {

  Node *n;
  n = malloc(sizeof(Node));
  n->value = v;
  n->next = NULL;
  return n;

} Node *List_insert(Node *insert, int v) //starting (original) node {

  Node *n = Node_construct(v);
  n->next = head;
  return n;

}// program creates from the end of the list

int main() {

  head=List_insert(head,264);
  head=List_insert(head,2012);
  return(0);

}

Back to 2012 Spring ECE 264 Lu

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