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[[Image:Yuanhua 2-2.png|500x700px]]  
 
[[Image:Yuanhua 2-2.png|500x700px]]  
  
= '''Lecture&nbsp;(1-21-2011):'''<br> =
+
= '''Lecture&nbsp;(1-21-2011):'''<br> =
  
<br>Gcc –wall progl.c –o pl <br> Argument shell
+
<br>Gcc –wall progl.c –o pl <br> Argument shell  
  
 
&gt;ls<br>&gt;-l<br>&gt;cd  
 
&gt;ls<br>&gt;-l<br>&gt;cd  
  
int main(int argc, char* argv[])<br>}<br> int abc = 5;<br> int xyz = 10;<br> xyz = f1(abc);<br>if(abc==c)<br>{<br> …<br>}<br> Return 0;<br>}
+
int main(int argc, char* argv[])<br>}<br> int abc = 5;<br> int xyz = 10;<br> xyz = f1(abc);<br>if(abc==c)<br>{<br> …<br>}<br> Return 0;<br>}  
  
int f1(int abc, char xyz, double stu)<br>{<br> int counter;<br> abc = 10;<br> f2(abc);<br> return -1;<br>}
+
int f1(int abc, char xyz, double stu)<br>{<br> int counter;<br> abc = 10;<br> f2(abc);<br> return -1;<br>}  
  
<br>void f2(int xyz)<br>{<br> int abc = -1;<br> <br>}
+
<br>void f2(int xyz)<br>{<br> int abc = -1;<br> <br>}  
  
Stack vs. Heap!<br>order of first in last out<br>counter /////<br>double 0.5<br>xyz char ‘a’<br>abc (main) 5<br> L1<br>xyz (int) 10<br>abc (from f1) 5
+
Stack vs. Heap!<br>order of first in last out<br>counter /////<br>double 0.5<br>xyz char ‘a’<br>abc (main) 5<br> L1<br>xyz (int) 10<br>abc (from f1) 5  
  
<br>frame <br>abc -1<br>xyz 10<br>L2
+
<br>frame <br>abc -1<br>xyz 10<br>L2  
  
Regarding maze traversal:<br>know your location<br>track your steps  go back to last intersection<br>map your file<br>priority list <br>detect exit (confirm there is one)<br>read maze
+
Regarding maze traversal:<br>know your location<br>track your steps  go back to last intersection<br>map your file<br>priority list <br>detect exit (confirm there is one)<br>read maze  
  
Height is unlimited<br>Max will not exceed 80 for width<br>(0,0) (0,1)<br>* * * *&nbsp; *<br>* &nbsp; &nbsp; &nbsp; &nbsp; *<br>*&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; E<br>* &nbsp;&nbsp; * &nbsp;&nbsp; *<br>* &nbsp;&nbsp; * &nbsp;&nbsp; *<br>* * * *&nbsp; *
+
Height is unlimited<br>Max will not exceed 80 for width<br>(0,0) (0,1)<br>* * * *&nbsp; *<br>* &nbsp; &nbsp; &nbsp; &nbsp; *<br>*&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; E<br>* &nbsp;&nbsp; * &nbsp;&nbsp; *<br>* &nbsp;&nbsp; * &nbsp;&nbsp; *<br>* * * *&nbsp; *  
  
It can start at a intersection
+
It can start at a intersection  
  
(3,1) (2,3) ASCII<br>(2,1) (3,3) American<br> standard<br> code<br> for info interchange?
+
(3,1) (2,3) ASCII<br>(2,1) (3,3) American<br> standard<br> code<br> for info interchange?  
  
FILE * find = fopen(argv[1], “r”);<br>if(fhd == 0);<br>{<br> /*error*/<br>}
+
FILE * find = fopen(argv[1], “r”);<br>if(fhd == 0);<br>{<br> /*error*/<br>}  
  
while(!feof(fhd))<br>{<br> int ch = fgetc(fhol);<br> ch is ‘*’;<br> ‘\n’<br>}<br>fclose(fhd)<br><br>
+
while(!feof(fhd))<br>{<br> int ch = fgetc(fhol);<br> ch is ‘*’;<br> ‘\n’<br>}<br>fclose(fhd)<br><br>  
  
<br>
+
<br>  
  
 
= '''Lecture (1-26-2011):'''<br>  =
 
= '''Lecture (1-26-2011):'''<br>  =
Line 85: Line 85:
 
you already know the size of the maze.  
 
you already know the size of the maze.  
  
int array[numRow]; The program does not know when you compile the program!<br>
+
int array[numRow]; The program does not know when you compile the program!<br>
 +
 
 +
= '''Lecture&nbsp;(2-9-2011):'''<br>  =
 +
 
 +
#ifndef MAZE_H<br>#define MAZE_H<br>#include &lt;stdio.h&gt;
 +
 
 +
typedef struct<br>{<br> int startRow,startCol;<br> int exitRow, exitCol;<br> int numRow,numCol;<br> <br> int** cells;<br>}Maze;
 +
 
 +
Maze Maze_construct(char* frame);<br>void Maze_traverse(Maze m);<br>void Maze_destruct(Maze m);
 +
 
 +
#endif <br>main.c
 +
 
 +
<br>maze.c
 +
 
 +
<br>/*maze.c*/<br>#include "maze.h"<br>#include &lt;stdio.h&gt;<br>Maze Maze_contruct(char* fname)<br>{<br> FIEL* fMaze;<br> fMaze = fopen(fname);<br> if(fMaze ==0)<br> {<br> //error<br> }<br> while(!feof(fMaze))<br> {<br> //stuff<br> }<br>}
 +
 
 +
<br>#include &lt;stdio.h&gt; main.c<br>#include "maze.h"<br>int main()<br>{<br>&nbsp;&nbsp;&nbsp; Maze m;<br>&nbsp;&nbsp;&nbsp; if(argc&lt;2)<br>&nbsp;&nbsp;&nbsp; { <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //error<br>&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp; m = Mazeconstruct(argv[1]);<br>&nbsp;&nbsp;&nbsp; Maze_traverse(m)<br>&nbsp;&nbsp;&nbsp; Maze_destruct(m)<br> return 0;<br>}
 +
 
 +
gcc -c maze.c need malloc<br>gcc maze.o main.o -o <br>implicitly link c library
 +
 
 +
m.cells = malloc (sizeof(char*) * numRow);<br>for
 +
 
 +
typedef struct<br>{<br>&nbsp;&nbsp;&nbsp;&nbsp; int x;<br>&nbsp;&nbsp;&nbsp; int y;<br>&nbsp;&nbsp;&nbsp; int z;<br>}Vector;
 +
 
 +
Vector Vector_construct(int a int b int c);<br>Vector Vector_add(vector v1 vector v2);
 +
 
 +
Vector Vector_construct(int a, int b, int c)<br>Pbecor v;;
 +
 
 +
gcc -c main.c <br>gcc -c maze.c<br>gcc main.o maze.o -o ipa1<br>./ipa1 maze1<br>current directory<br>make file for each directory<br>makeclean
 +
 
 +
int numLine;<br>Question:<br>What does it mean when you return with struct, copy attribute by attribute<br>

Revision as of 21:52, 30 April 2011

Lecture 1:

ECE264Lecture1-1.png

Yuanhua1-1.png

Lecture 2:

Yuanhua 2-1.png

Yuanhua 2-2.png

Lecture (1-21-2011):


Gcc –wall progl.c –o pl
Argument shell

>ls
>-l
>cd

int main(int argc, char* argv[])
}
int abc = 5;
int xyz = 10;
xyz = f1(abc);
if(abc==c)
{

}
Return 0;
}

int f1(int abc, char xyz, double stu)
{
int counter;
abc = 10;
f2(abc);
return -1;
}


void f2(int xyz)
{
int abc = -1;

}

Stack vs. Heap!
order of first in last out
counter /////
double 0.5
xyz char ‘a’
abc (main) 5
L1
xyz (int) 10
abc (from f1) 5


frame
abc -1
xyz 10
L2

Regarding maze traversal:
know your location
track your steps  go back to last intersection
map your file
priority list
detect exit (confirm there is one)
read maze

Height is unlimited
Max will not exceed 80 for width
(0,0) (0,1)
* * * *  *
*         *
*        E
*    *    *
*    *    *
* * * *  *

It can start at a intersection

(3,1) (2,3) ASCII
(2,1) (3,3) American
standard
code
for info interchange?

FILE * find = fopen(argv[1], “r”);
if(fhd == 0);
{
/*error*/
}

while(!feof(fhd))
{
int ch = fgetc(fhol);
ch is ‘*’;
‘\n’
}
fclose(fhd)


Lecture (1-26-2011):

  1. include <stdio.h>

File *fhd;
int numRow=0;
int numCol=0;
int col = 0;
int ch;


if (arg<2)
{
     /*error*/
}

fhd = fopen(argv[1]."r");
if(fhd==0)
{
    /*error*/
}
   while(!feof(fhd))
   {
       ch = fgetc(fhd);
       if(ch=='\n')
       {
          numRow++;
        }
        if(num Col<col)
        {
           numCol = col;
            col = 0;
         }
          col++;
      }
printf("width=%d,height=%d\n",numCol,numRow);

gcc prog.c -o prog

We need to know the enviornment and the direction we are going to take:
Need to have a way to remember where we are located:

Pointers:
int x;
x=5

Value ---> 800
address 650y

int *y;
/* y is a pointer to integer*/
y = 'x'; <-- warning message
take x's addr

  • y = LHS left hand side take y's value as an adr, modify the value at that addr.

= *y Right hand side (RHS) ---> Means assign
Take y's value as an addr, read from that addr.

  • y = 50;
    y = &z;
    *y = 35; ---> z = 35

Goo mainstreet ---> address
family Johnson ----> value

int a[10];
^-- 3
if(ch=='A')
^-- 65 ascII

memory
one - dimension array
int *a;
a = malloc(numElem *sizeof(int));
^---a's value is the start addr of a piece of memory
a[0] = ____
x = a [0];
.
.
.
free(a); <--- lose 50 points RELEASE THE MEMORY (Memory Leak if not there)

Stack Heap
a 1000

C does not specify sizeof(int)
Portable: Run on different machine

malloc(#elem*sizeof(one elem));
^--- modify the value at that addr

if(a==0)
{
/* malloc fails */
//if malloc fails a is 0
}

you already know the size of the maze.

int array[numRow]; The program does not know when you compile the program!

Lecture (2-9-2011):

  1. ifndef MAZE_H
    #define MAZE_H
    #include <stdio.h>

typedef struct
{
int startRow,startCol;
int exitRow, exitCol;
int numRow,numCol;

int** cells;
}Maze;

Maze Maze_construct(char* frame);
void Maze_traverse(Maze m);
void Maze_destruct(Maze m);

  1. endif
    main.c


maze.c


/*maze.c*/
#include "maze.h"
#include <stdio.h>
Maze Maze_contruct(char* fname)
{
FIEL* fMaze;
fMaze = fopen(fname);
if(fMaze ==0)
{
//error
}
while(!feof(fMaze))
{
//stuff
}
}


#include <stdio.h> main.c
#include "maze.h"
int main()
{
    Maze m;
    if(argc<2)
    {
       //error
     }
    m = Mazeconstruct(argv[1]);
    Maze_traverse(m)
    Maze_destruct(m)
return 0;
}

gcc -c maze.c need malloc
gcc maze.o main.o -o
implicitly link c library

m.cells = malloc (sizeof(char*) * numRow);
for

typedef struct
{
     int x;
    int y;
    int z;
}Vector;

Vector Vector_construct(int a int b int c);
Vector Vector_add(vector v1 vector v2);

Vector Vector_construct(int a, int b, int c)
Pbecor v;;

gcc -c main.c
gcc -c maze.c
gcc main.o maze.o -o ipa1
./ipa1 maze1
current directory
make file for each directory
makeclean

int numLine;
Question:
What does it mean when you return with struct, copy attribute by attribute

Alumni Liaison

Ph.D. on Applied Mathematics in Aug 2007. Involved on applications of image super-resolution to electron microscopy

Francisco Blanco-Silva