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== Tetris == | == Tetris == | ||
− | + | Tetris is a puzzle computer game created by Alexey Pajitnov on June 6, 1984. It is probably one of the most famous and popular games in the entire world. It can be played on games consoles, mobile phones, and even graphing calculators. | |
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+ | Here are the rules of Tetris: | ||
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+ | - There are seven pieces composed of four blocks. These pieces are called tetrominoes. | ||
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+ | [[Image:Example.jpg]] | ||
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+ | - Tetrominoes in a random sequence will be dropped into a board with a size of 10x20 blocks. | ||
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+ | - The board is empty at start. | ||
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+ | - The game will continue until a piece can no longer exit or enter a spawning area. | ||
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+ | [[Image:Example.jpg]] | ||
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+ | Theoretically the game could last forever, but this has been proven to be false. An article entitled [http://www.jstor.org/stable/3619195?cookieSet=1 ''How to Lose at Tetris''] proves that an alternating sequence of S and Z tetrominoes will inevitably cause the player to fail no matter the skill of the player. Although this will take perhaps trillions of years for a random number generator to produce 120 alternating S and Z tetorminoes, it will not last forever. | ||
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[https://kiwi.ecn.purdue.edu/rhea/index.php/2009_Fall_ECE_462_Lu Back to ECE462] | [https://kiwi.ecn.purdue.edu/rhea/index.php/2009_Fall_ECE_462_Lu Back to ECE462] |
Revision as of 04:56, 28 August 2009
Tetris
Tetris is a puzzle computer game created by Alexey Pajitnov on June 6, 1984. It is probably one of the most famous and popular games in the entire world. It can be played on games consoles, mobile phones, and even graphing calculators.
Here are the rules of Tetris:
- There are seven pieces composed of four blocks. These pieces are called tetrominoes.
- Tetrominoes in a random sequence will be dropped into a board with a size of 10x20 blocks.
- The board is empty at start.
- The game will continue until a piece can no longer exit or enter a spawning area.
Theoretically the game could last forever, but this has been proven to be false. An article entitled How to Lose at Tetris proves that an alternating sequence of S and Z tetrominoes will inevitably cause the player to fail no matter the skill of the player. Although this will take perhaps trillions of years for a random number generator to produce 120 alternating S and Z tetorminoes, it will not last forever.