Suggestions for future ECE 462 Computer Games

1. Board/card games such as Sudoku or poker.

2. Popular video games such as Mario, minesweeper, or bomberman

3. An example of bomberman can be found at http://www.agame.com/game/Fire-and-Bombs.html

4. An example of mario can be found at http://www.pcgame4fun.com/play-classic-mario-bros.html

5. (Ravi R suggests) Tower Defense: http://www.youtube.com/watch?v=MxNgOeBaFUI => Stresses on object oriented programming

6. (Ravi R suggests) Board Games: http://www.youtube.com/watch?v=2wzbMYBlVr8 => Stresses on network programming

7. (Ravi R suggests) Role Playing Games: http://en.wikipedia.org/wiki/List_of_role-playing_games_by_name => Stresses on learning new apis such as Qt / OpenGL

8. (Derek Hopper suggests) Any version of a 2D shooter game would be appropriate for this class. It would require collision detection, animation, and many different types of objects. For example, a bullet or missile would have specific attributes and methods different from a character. Different weapons would have different attributes, but each would be derived from a main weapon class. Characters could be used in the same way. 2D scrolling games would be fun to design.Some examples:- Duke Nukem- http://en.wikipedia.org/wiki/R-Type

9. (Gregory Wegman suggests) A snake game, similar to the one on old cell phones. Food would randomly be spawn which the user would have to search for and eat without consuming their own tail. There could be also different stages that allowed for bonus food that would disappear on a timer.

10. (Gregory Wegman suggests) A tank like game where the teams would create a maze like playfield with enemy tanks that would function on their own AI while the user would search them out and try to destroy them. This could also be interesting as for the competition mode if a playfield was made for all teams where they could compete to destroy the other teams based on the AI they created.


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Ryne Rayburn