Lecture 20, ECE264, Spring 2012, Prof. Lu
Lecture 20 - 3/27 - John Ribeiro - Lu
typedef struct listnode {
struct listnode *next; // don't forget * int value;
} Node;
Node * Node_construct ( int n ) {
Node * n; n = malloc ( sizeof ( Node ) ); n -> next = NULL; // Very common mistake to forget this n -> value = v; return n;
}
Node * List_insert ( Node * head, int v ) {
Node * n = Node_construct ( v ); n -> next = head; // Key to how the linked list works return n;
}
// The insertion is like a stack, first in, last out
void List_print ( Node * head ) {
Node * p = head; while ( p != NULL ) { printf ( " %d \n ", p -> value ); p = p->next; }
}
void List_destroy ( Node * head ) {
Node * p; Node * q; p = head; while ( p != NULL ) { q = p ->next; free ( p ); p = q; }
}
How to use this?
Node * head = NULL; // Must Initialize head = List_insert ( head, 6 ); head = List_insert ( head, 29); head = List_insert ( head, -74 ); List_print ( head ); List_destroy ( head ); head = NULL; // Must redefine head to point to NULL
Node * head = NULL;
while ( still data ) {
head = List_insert ( head , data );
}
OR
do {
scanf ( "%d", &value ); if ( value != 0 ) { head = List_insert ( head, value ); }
} while ( value != 0 );
=> All of the data in the list.
Node * List_search ( Node *p, int v ) {
while ( p != NULL ) { if ( p -> value == v ) { return p; } p = p -> next; } return p; /* OR NULL */
}
Lecture 20 3/27 _ Kailu Song
(Application of link list) typeof struct listnode { struct list node *next; int value; }Node;
Node *Node_construct (int u) { Node *n; n = malloc(sizeof(Node)); n -> next = NULL; n->value = u; return n; } Node *List_insert(Node *h, int v) { Node *n = Node_construct(v); n -> next = h; return n; }
void List_print(Node *h) { Node *p = h; while (p != NULL) { printf("%d\n", p->value); p=p->next; } }
void List_destroy (Node *h) { Node *p; Node *q;
p = h;
while (p!= NULL) { q = p->next; free℗; p = q; } }
void main() { Node *head = NULL; head = List_insert(head,6); head = List_insert(head,29); head = List_insert(head,-74); List_printf(head); List_destroy(head); head = NULL; }
ECE264 LEC19 Shiyu Wang April 1
typedef struct listnode {
struct listnode *next; int value;
}Node;
Node *Node_construct(int v) {
Node *n; n=malloc(sizeof(Node)); n->next=NULL; n->value = v; return n;
}
Node *List_insert(Node*h,int u) {
Node *n = Node_construct(u); n->next=h; return n;
}
Void List_Print(Node*head) {
Node*p = head; while(p!=NULL) { printf("%d\n",p->value); p=p->next; }
}
Void List_destroy(Node *head) {
Node *p; Node *q; p=head; while(p!=NULL) { q=p->next; free(p); p=q; }
}
How to use
Node * head=BULL;
head = List_insect(head,6);
head = List_insect(head,29);
head = List_insect(head,-74);
List_print(head);
List_destroy(head);
Node*head = NULL;
do
{
scanf("%d",&value); if(value!=0) { head = List_insect(head,value); }while(value!=p);
Node *List_search(Node *p, int v)
{
while(p!=NULL) { if((p->value)==v) { return p; } p=p->next; } return p;
} /***********************************************************************
ECE264 LEC19 Hanye Xu April 1
typedef struct listnode {
struct listnode *next; int value;
}Node;
Node *Node_construct(int v) {
Node *n; n=malloc(sizeof(Node)); n->next=NULL; n->value = v; return n;
}
Node *List_insert(Node*h,int u) {
Node *n = Node_construct(u); n->next=h; return n;
}
Void List_Print(Node*head) {
Node*p = head; while(p!=NULL) { printf("%d\n",p->value); p=p->next; }
}
Void List_destroy(Node *head) {
Node *p; Node *q; p=head; while(p!=NULL) { q=p->next; free(p); p=q; }
}
main
Node * head=BULL;
head = List_insect(head,6);
head = List_insect(head,29);
head = List_insect(head,-74);
List_print(head);
List_destroy(head);
Node*head = NULL;
do
{
scanf("%d",&value); if(value!=0) { head = List_insect(head,value); }while(value!=p);
Node *List_search(Node *p, int v)
{
while(p!=NULL) { if((p->value)==v) { return p; } p=p->next; } return p;
}
/***********************************************************************
ECE264 HUAYI GUO professor Niklas Elmqvist //Lecture0321 /* ipa2 Generate "super" Blokus Pieces
to take any number of blocks to generate any comfigarition of pieces Not allowed to illimulate rotations ,mirrors and tranlated versions.
stage one: Integer partitions Taking a number and split it into partitions.
- /
void intpart(int badget, int pos, int *data) {
int i; //Base case; if(badget == 0){ //print postions
return;
} //recursive case: for(i = 1; i <= badget; i++){ data[pos]==i; intpart(badget - i, pos+1,data); } return;
}
===================
Kevin Tan(0023987592), section#2 notes 03/27
4 = [4]
=[3 1] [1 3]
=[2 1 1][1 1 2][1 2 1]
=[1 1 1 1]
void intpart(int*array, int budget, int pos) {
if(budget == 0) { printpartition(array, pos-1); } int spending = 0; for (speding=1;spend<=budget;spending+1) { array[pos] = spending; intpart(array,budget-spending,pos+1); }
}
int main(int argc, char*argv[]) {
int n = strtol(argv[1],NULL,10); int *array = malloc(n*sizeof(array));
}