Sound files
Here is the fight song at normal speed: Fight Song Normal Speed
Here is the fight song at twice the speed: Twice Speed
Here is the fight song at twice the frequency: Twice Frequency
MATLAB code
% Virgil Hsieh % Homework 1.1: Purdue fight song normal, double speed, and double freq. % The following two lines clears the screen and all variables clc clear all % This marks the sampling rate delta = 0.00005; % Lengths of notes E = 0.125; Q = 0.25; H = 0.5; HQ = H + Q; DQ = Q + E; % Declares all of the notes needed for 'Hail Purdue' amd their freq. Af = 415; An = 440; Bf = 466; Bn = 494; Cn = 523; Df = 554; Ef = 311; En = 329; Fn = 349; Gf = 370; Gn = 392; % This is an array of notes for the Purdue fight song Notes = [Ef, Fn, Gn, Af, Bf, Cn, Cn, Df, Df, Df, Af, Bf, Bn, Cn]; Length = [HQ, Q, Q, DQ, E, Q, Q, Q, E, E, Q, E, E, HQ]; count1 = 1; % Imbedded loop that creates the fight song for walker = 1: (length (Notes)) count2 = 1; t = 0: delta: Length (walker); FightSong = sin (2 * 3.14 * t* Notes (walker)); FSlen = length (FightSong); while count2 < FSlen HailPurdue (count1) = FightSong (count2); count1 = count1 + 1; count2 = count2 + 1; end end % Plays the fight song to make sure it works sound (HailPurdue, 1 / delta); % Makes a wav file for the song wavwrite (HailPurdue, 'HW1_Normal.wav'); count1 = 1; % Imbedded loop that creates the fight song for walker = 1: (length (Notes)) count2 = 1; t = 0: delta: (Length (walker))/2; FightSong2 = sin (2 * 3.14 * t* Notes (walker)); FSlen = length (FightSong2); while count2 < FSlen HailPurdue2 (count1) = FightSong2 (count2); count1 = count1 + 1; count2 = count2 + 1; end end % Plays the fight song to make sure it works sound (HailPurdue2, 1 / delta); % Makes a wav file for the song wavwrite (HailPurdue2, 'HW1_2Speed.wav'); count1 = 1; % Imbedded loop that creates the fight song for walker = 1: (length (Notes)) count2 = 1; t = 0: delta: (Length (walker)); FightSong3 = sin (2 * 2 * 3.14 * t* Notes (walker)); FSlen = length (FightSong3); while count2 < FSlen HailPurdue3 (count1) = FightSong3 (count2); count1 = count1 + 1; count2 = count2 + 1; end end % Plays the fight song to make sure it works sound (HailPurdue2, 1 / delta); % Makes a wav file for the song wavwrite (HailPurdue3, 'HW1_2Freq.wav');