Sound files

Here is the fight song at normal speed: Fight Song Normal Speed

Here is the fight song at twice the speed: Twice Speed

Here is the fight song at twice the frequency: Twice Frequency

MATLAB code

% Virgil Hsieh
% Homework 1.1: Purdue fight song normal, double speed, and double freq.

% The following two lines clears the screen and all variables
clc
clear all

% This marks the sampling rate
delta = 0.00005;

% Lengths of notes
E = 0.125;
Q = 0.25;
H = 0.5;
HQ = H + Q;
DQ = Q + E;

% Declares all of the notes needed for 'Hail Purdue' amd their freq.
Af = 415;
An = 440;
Bf = 466;
Bn = 494;
Cn = 523;
Df = 554;
Ef = 311;
En = 329;
Fn = 349;
Gf = 370;
Gn = 392;

% This is an array of notes for the Purdue fight song
Notes = [Ef, Fn, Gn, Af, Bf, Cn, Cn, Df, Df, Df, Af, Bf, Bn, Cn];
Length = [HQ, Q, Q, DQ, E, Q, Q, Q, E, E, Q, E, E, HQ];

count1 = 1;

% Imbedded loop that creates the fight song
for walker = 1: (length (Notes))
    count2 = 1;
    t = 0: delta: Length (walker);
    FightSong = sin (2 * 3.14 * t* Notes (walker));
    FSlen = length (FightSong);
    
    while count2 < FSlen
        HailPurdue (count1) = FightSong (count2);
        count1 = count1 + 1;
        count2 = count2 + 1;
    end
end

% Plays the fight song to make sure it works
sound (HailPurdue, 1 / delta);

% Makes a wav file for the song
wavwrite (HailPurdue, 'HW1_Normal.wav');

count1 = 1;

% Imbedded loop that creates the fight song
for walker = 1: (length (Notes))
    count2 = 1;
    t = 0: delta: (Length (walker))/2;
    FightSong2 = sin (2 * 3.14 * t* Notes (walker));
    FSlen = length (FightSong2);
    
    while count2 < FSlen
        HailPurdue2 (count1) = FightSong2 (count2);
        count1 = count1 + 1;
        count2 = count2 + 1;
    end
end

% Plays the fight song to make sure it works
sound (HailPurdue2, 1 / delta);

% Makes a wav file for the song
wavwrite (HailPurdue2, 'HW1_2Speed.wav');

count1 = 1;

% Imbedded loop that creates the fight song
for walker = 1: (length (Notes))
    count2 = 1;
    t = 0: delta: (Length (walker));
    FightSong3 = sin (2 * 2 * 3.14 * t* Notes (walker));
    FSlen = length (FightSong3);
    
    while count2 < FSlen
        HailPurdue3 (count1) = FightSong3 (count2);
        count1 = count1 + 1;
        count2 = count2 + 1;
    end
end

% Plays the fight song to make sure it works
sound (HailPurdue2, 1 / delta);

% Makes a wav file for the song
wavwrite (HailPurdue3, 'HW1_2Freq.wav');

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